22nd August 2020 10:21 PM | |
KunwarR | Sathyabama Institute of Science and Technology BE ECE SBMA4005 Virtuality and Augmen Sathyabama Institute of Science and Technology BE ECE SBMA4005 Virtuality and Augmented Reality Syllabus SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SBMA4005 VIRTUALITY AND AUGMENTED REALITY UNIT 1 INTRODUCTION 9 Hrs. The three I‘s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices: (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback. UNIT 2 VR DEVELOPMENT PROCESS 9 Hrs. Geometric modeling - kinematics modeling- physical modeling - behaviour modeling - model Management. UNIT 3 CONTENT CREATION CONSIDERATIONS FOR VR 9 Hrs. Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment UNIT 4 VR ON THE WEB AND VR ON THE MOBILE 9 Hrs. JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events) frameworks (A-frame, React VR)- Google VR for Android-Scripts, mobile device configuration, building to android-cameras and interaction-teleporting-spatial audio-Assessing human parameters-device development and drivers-Design Haptics UNIT 5 APPLICATIONS 9 Hrs. Medical applications-military applications-robotics applications- Advanced Real time Tracking other applications- games, movies, simulations, therapy Max. 45 Hrs. COURSE OUTCOMES On completion of the course, student will be able to CO1 - Understands the system or process to meet given specifications with realistic engineering constraints. CO2 - Identify problem statements and function as a member of an engineering design team. CO3 - Explores the technical resources CO4 - Propose technical documents and give technical oral presentations related to design mini project results. CO5 - Examine the content and mobile applications of VR. CO6 - Design various medical applications based on augmented reality. TEXT / REFERENCE BOOKS 1. C. Burdea & Philippe Coiffet, ―Virtual Reality Technology‖ , Second Edition, Gregory, John Wiley & Sons, Inc.,2008 2. Jason Jerald. 2015. The VR Book: Human-Centred Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA, . 2015. 3. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg& Tobias Hollerer, Pearson Education (US), Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016. 4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony Parisi, O‘Reilly Media; 1 edition, 2015. END SEMESTER EXAMINATION QUESTION PAPER PATTERN Max. Marks: 100 Exam Duration: 3 Hrs. PART A: 10 Questions of 2 marks each - No choice 20 Marks PART B: 2 Questions from each unit of internal choice; each carrying 16 marks 80 Marks |