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Sathyabama Institute of Science and Technology B.Com.LL.B - B.Com.LL.B. (Honours) SBMA4005 Virtuality and Augmented Reality Syllabus SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SCHOOL OF MECHANICAL ENGINEERING SBMA4005 VIRTUALITY AND AUGMENTED REALITY L T P Credits Total Marks 3 0 0 3 100 UNIT 1 INTRODUCTION 9 Hrs. The three I‘s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices: (Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback. UNIT 2 VR DEVELOPMENT PROCESS 9 Hrs. Geometric modeling - kinematics modeling- physical modeling - behaviour modeling - model Management. UNIT 3 CONTENT CREATION CONSIDERATIONS FOR VR 9 Hrs. Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment UNIT 4 VR ON THE WEB AND VR ON THE MOBILE 9 Hrs. JS-pros and cons-building blocks (WebVR, WebGL, Three.js, device orientation events) frameworks (A-frame, React VR)- Google VR for Android-Scripts, mobile device configuration, building to android-cameras and interaction-teleporting-spatial audio-Assessing human parameters-device development and drivers-Design Haptics UNIT 5 APPLICATIONS 9 Hrs. Medical applications-military applications-robotics applications- Advanced Real time Tracking other applications- games, movies, simulations, therapy Max. 45 Hrs. COURSE OUTCOMES On completion of the course, student will be able to CO1 - Understands the system or process to meet given specifications with realistic engineering constraints. CO2 - Identify problem statements and function as a member of an engineering design team. CO3 - Explores the technical resources CO4 - Propose technical documents and give technical oral presentations related to design mini project results. CO5 - Examine the content and mobile applications of VR. CO6 - Design various medical applications based on augmented reality. TEXT / REFERENCE BOOKS 1. C. Burdea & Philippe Coiffet, ―Virtual Reality Technology‖ , Second Edition, Gregory, John Wiley & Sons, Inc.,2008 2. Jason Jerald. 2015. The VR Book: Human-Centred Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA, . 2015. 3. Augmented Reality: Principles and Practice (Usability) by Dieter Schmalstieg& Tobias Hollerer, Pearson Education (US), Addison-Wesley Educational Publishers Inc, New Jersey, United States, 2016. 4. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony Parisi, O‘Reilly Media; 1 edition, 2015. END SEMESTER EXAMINATION QUESTION PAPER PATTERN Max. Marks: 100 Exam Duration: 3 Hrs. PART A: 10 Questions of 2 marks each - No choice 20 Marks PART B: 2 Questions from each unit of internal choice; each carrying 16 marks 80 Marks |
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