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Sathyabama Institute of Science and Technology B.Tech IT SCSA1503 Computer Graphics and Multimedia applications Syllabus SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SCHOOL OF COMPUTING SCSA1503 COMPUTER GRAPHICS AND MULTIMEDIA APPLICATIONS L T P Credits Total Marks 3 0 0 3 100 UNIT 1 BASICS OF COMPUTER GRAPHICS 9 Hrs. Output primitives- Survey of Computer Graphics-Overview of Graphics System- Line drawing Algorithm (DDA Line Drawing Algorithm, Bresenhams Line Drawing Algorithm)-Circle drawing Algorithm- Curve Drawing Algorithm- Attributes of output Primitives- Antialiasing. UNIT 2 2D TRANSFORMATION AND VIEWING 9 Hrs. 2D Transformation and other transformation – 2D and 3D Viewing- Line Clipping (Cohen Sutherland)– Polygon Clipping (Sutherland Hodgeman) – Logical Classification Input Function. UNIT 3 3D CONCEPTS AND CURVES 9 Hrs. 3D Object: Representation Method- B-Rep- Sweep Representation- 3D Transformation – curve generation – Splines – Beziers – Blending of curves other interpolation techniques- Display Durves and Surface – Shape Description Requirements – Parametric function – 3D Concept Introduction – Fractals and Self Similarity – Successive refinement of Curves – Koch Curves and Paeno Curves. UNIT 4 METHODS AND MODELS 9 Hrs. Visual Surface detection methods – Illumination models – Halftone Patterns – Dithering Techniques – Polygon Rendering Methods – Ray Tracing Methods – Color methods – Color Applications. UNIT 5 MULTIMEDIA BASIS AND TOOLS 9 Hrs. Multimedia Basics and Tools – Introduction to Multimedia – Compression and Decompression – Data and File Format Standards – Digital voice and audio video image animation- Introduction to photoshop- workshop tools- Navigating window – Importing and Exporting Images – Operations on Images – resize, Crop, rotate. Introduction to Flash – Elements of Flash Documents – Flash Environment- Drawing Tools – Flash Animation Importing and Exporting – Adding Sounds – Publishing Flash Movies. Max. 45 Hrs. COURSE OUTCOMES On completion of the course, student will be able to CO1 - Identify the various line & circle drawing algorithm. CO2 - Study the various transformations in 2D and 3D objects. CO3 - Understand the concepts of curves and surface. CO4 - Apply transformation and clipping algorithm in 2D and 3D objects. CO5 - Design Illumination and color models. CO6 - Implement 2D and 3D Transformation concepts in Real world Applications. TEXT /REFERENCE BOOKS 1. Donald Hearn and M. Pauline Baker, Computer Graphics C Version, Second Edition, Prentice Hall, 2006. 2. Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto “Introduction to Computer Graphics: A Practical Learning Approach” Taylor and Frainces Group. 2015. 3. TayVaughan,”Multimedia”, 5th Edition, Tata McGraw Hill, 2001. 4. Ze-Nian Li, Mark S. Drew, ”Fundamentals of Multimedia”, Prentice Hall of India, 2004. 5. D. P. Mukherjee , “Fundamentals Of Computer Graphics And Multimedia ” Prentice Hall of India Private Limited, 2006. 6. D. McClelland, L.U. Fuller, ”Photoshop CS2 Bible”, Wiley Publishing, 2005. END SEMESTER EXAMINATION QUESTION PAPER PATTERN Max. Marks: 100 Exam Duration: 3 Hrs. PART A: 10 Questions carrying 2 marks each – No choice 20 Marks PART B: 2 Questions from each unit of internal choice, each carrying 16 marks 80 Marks |
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