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Sathyabama Institute of Science and Technology B.Tech IT SCSA3007 Introduction to Visual Computing Syllabus SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SCHOOL OF COMPUTING SCSA3007 INTRODUCTION TO VISUAL COMPUTING L T P Credits Total Marks 3 0 0 3 100 UNIT 1 VISUAL COMPUTING INTRODUCTION 9 Hrs. Physiological Foundations-Representation of Light and Color-Image and Noise Models- Basics of Fourier series, Sampling Theorem-Vector Quantization- k-Means Clustering- Mixture Models- Gray Level and Color Quantization-Relationships between Pixels- Camera Geometry- 2D and 3DTransforms, Projections. UNIT 2 DIGITAL IMAGE PROCESSING 9 Hrs. Digital Image Filtering-Image Transforms-Image Enhancement and Restoration, Wiener Filters, Nonlinear Image Processing (Median filtering)-Nonlinear Diffusion, Gauss-Laplace Pyramid, Wavelets-Scale Space, (Image and Video Compression Image Segmentation-Optical Flow-Stereo Vision-Template Matching, Point Matching. UNIT 3 DIGITAL IMAGE GENERATION 9 Hrs. The Graphics Pipeline- Lighting and Reflection Models- Shading-Texture Analysis and Texture Mapping-Aliasing- Global Illumination-Radiosity-Ray Tracing-Graphics Systems- APIs-3D Graphics Hardware. UNIT 4 REPRESENTATION OF GEOMETRY 9 Hrs. Parametric Curves-Bézier Curves-B-Splines-NURBS- Tensor Product Surfaces, Triangle Meshes-Subdivision Methods- Shape Models, linear (Gaussian) Diffusion. UNIT 5 LEARNING METHODS IN VISION 9 Hrs. Classifier Learning-Support Vector Machines-Radial Basis Function Networks-Dimension Reduction: PCA, ICA- Linear Discriminant Analysis-Graphical Models- Markov Random Fields-Maximum Entropy Inference and Bayesian Image Analysis Max. 45 Hrs. COURSE OUTCOMES On completion of the course, student will be able to CO1 - Acquaint students with core knowledge in visual information processing and learning. CO2 - Implement Digital Image Processing Mechanisms. CO3 - Analyze and design Digital Image Generation Mechanisms. CO4 - Representation of geometry and subdivision methods. CO5 - Describe the Learning Methods in Vision. CO6 - Comprehend the concepts related three dimensional object representations. TEXT / REFERENCE BOOKS 1. Donald D Hearn, M. Pauline Baker, Computer Graphics C version, Pearson Education. 2. Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, OpenGL Programming Guide: The Official Guide to Learning OpenGL, (2013). 3. James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics: Principles & Practice in C, Addison Wesley Longman. 4. Zhigang Xiang, Roy A Plastock, Computer Graphics, Schaums Outline, TMH. END SEMESTER EXAMINATION QUESTION PAPER PATTERN Max. Marks: 100 Exam Duration:3 Hrs. PART A: 10 Question of 2 marks each – No choice 20 Marks PART B: 2 Questions from each unit of internal choice, each carrying 16 marks 80 Marks |
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