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Sathyabama Institute of Science and Technology B.Tech IT SCSA3019 Augmented and Virtual Reality Syllabus SATHYABAMA INSTITUTE OF SCIENCE AND TECHNOLOGY SCHOOL OF COMPUTING SCSA3019 AUGMENTED AND VIRTUAL REALITY L T P Credits Total Marks 3 0 0 3 100 UNIT 1 INTRODUCTION OF VIRTUAL REALITY 9 Hrs. Fundamental Concept and Components of Virtual Reality- Primary Features and Present Development on Virtual Reality - VR systems - VR as a discipline-Basic features of VR systems-Architecture of VR systems-VR hardware -VR input hardware: tracking systems, motion capture systems, data gloves-VR output hardware: visual displays. UNIT 2 I/O INTERFACE & TECHNIQUES IN VR 9 Hrs. Multiple Modals of Input and Output Interface in Virtual Reality: Input -- Tracker, Sensor, Digital Glove, Movement Capture, Video-based Input, 3D Menus & 3DScanner etc. Output -- Visual / Auditory / Haptic Devices. Interactive Techniques in Virtual Reality: Body Track, Hand Gesture, 3D Manus, Object Grasp. UNIT 3 VISUAL COMPUTATION IN VIRTUAL REALITY 9 Hrs. Fundamentals of Computer Graphics-Software and Hardware Technology on Stereoscopic Display-Advanced Techniques in CG: Management of Large Scale Environments & Real Time Rendering -Development Tools and Frameworks in Virtual Reality: Frameworks of Software Development Tools in VR. X3D Standard; Vega, MultiGen, Virtoolsetc UNIT 4 INTRODUCTION OF AUGMENTED REALITY 9 Hrs. System Structure of Augmented Reality-Key Technology in AR-- AR software development - AR software. Camera parameters and camera calibration. Marker-based augmented reality. Pattern recognition. AR Toolkit UNIT 5 APPLICATION OF VR IN DIGITAL ENTERTAINMENT 9 Hrs. VR Technology in Film & TV Production.VR Technology in Physical Exercises and Games. Demonstration of Digital Entertainment by VR.3D user interfaces - Why 3D user interfaces. Major user tasks in VE.Interaction techniques for selection, manipulation and navigation.3DUI evaluation. Max. 45 Hrs. COURSE OUTCOMES On completion of the course, student will be able to CO1 - Design and implement the VR system. CO2 - Implement the Augmented Reality software. CO3 - Analyze and design the framework in VR using various software development tools in VR. CO4 - Design the multi modal user interface. CO5 - Describe the principles and features of VR and AR. CO6 - Recognize the technologies used to manage the large scale VR environment in real time. TEXT / REFERENCE BOOKS 1. Sherman, William R. and Alan B. Craig. Understanding Virtual Reality – Interface, Application, and Design, Morgan Kaufmann, 2002. 2. Fei GAO. Design and Development of Virtual Reality Application System, Tsinghua Press, March 2012. 3. Guangran LIU. Virtual Reality Technology, Tsinghua Press, Jan. 2011. 4. Burdea, G. C. and P. Coffet. Virtual Reality Technology, Second Edition. Wiley-IEEE Press, 2003/2006. END SEMESTER EXAMINATION QUESTION PAPER PATTERN Max. Marks:100 Exam Duration:3 Hrs. PART A: 10 Question of 2 marks each – No choice 20 Marks PART B: 2 Questions from each unit of internal choice, each carrying 16 marks 80 Marks |
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